QUESTIONS AND ANSWERS ABOUT OUR REWARD PROGRAMS
Version v2026.10b. Last updated: October 6, 2026.

Players, parents, app stores and regulators ask us the same questions about the real rewards in our games. This page answers them plainly: why we built these programs, how we made them lawful, what they are worth, and how anyone can check what we say. Every rule, figure and commitment below refers to our official rules, to a public source or to our own records, which we identify as such; where we share our own experience, we say so. The official rules prevail: the Terms of Service (https://rules.universal-game-connect.com/v2/TermsOfService/?lang=en), the Loyalty Program rules and the Contest Rules.

1. Who we are

Who runs the programs? Full Game Ahead Ltd (FGA), established in Hong Kong in 2010, sponsors the programs and publishes the games on the Apple App Store. Lagoon Software, founded in 2006 and based in Mauritius, creates the games and publishes them on Google Play. In our official rules, “FGA” refers to the two companies together. Lagoon's motto is "having fun inventing games for a better world": our games are funny, colorful and free of violence. The companies' addresses are in Section 13 of the Terms of Service; their websites are www.lagoon-software.com and www.full-game-ahead.com.

Since when have you delivered real rewards? Since 2010. According to our records, as of September 25, 2026, FGA had delivered 6,611 rewards worldwide, with a total value of 1,790,700 US dollars. As in most mobile games, most players play for a few days and move on; rewards go to those who keep playing. Everyone who reaches the price of a reward receives it, subject to the delivery conditions of the Terms of Service (Section 5.5).

How can I check that the rewards are real? Each game shows the list of reward recipients, with their first name, the initial of their last name, their country and their reward. Recipients who agree to it appear in video testimonials on the YouTube channel "Full Game Ahead". Each reward has a total price in Magic Points published in the Terms of Service, and your own balance is shown in the app under Menu > Rules > Magic Points.

What do players think of the games? Here are the public ratings of the games, as shown by the stores on September 28, 2026 (United States storefronts), and their downloads according to our records:

Store pages: Prize Fiesta on Google Play, Prize Blast on Google Play, Piggy Prize on Google Play, Prize Fiesta on the App Store, Prize Blast on the App Store, Piggy Prize on the App Store.

Like all ratings, they include criticism. A frequent one concerns the time it takes to obtain a reward: this is why we publish the exact durations in Section 6, rather than letting anyone believe that rewards come quickly.

Who is behind the games? A team of passionate gamers. In our experience, a friendly community has grown around the games: players themselves have created and run support groups on social networks, where they help each other and share their rewards. Friendships were born there, and some players who met in these groups have since married.

What about customer service? Quality customer service has always been one of our priorities. Every player can reach it through the messaging system in each game, and it takes care of each request personally, from a question about the rules to the delivery of a reward. In our experience, recipients are often surprised to receive their reward sooner than the maximum times set in our rules, and by the care they receive while it is on its way: they are informed at every step and helped until the reward arrives.

2. Why we created this concept

Why give real gifts in a free game? Most mobile games offer entertainment only: players who spend money in them receive virtual items and nothing else. We wanted our players to receive the same free entertainment and, in addition, something real. Purchases pay for Virtual Items at their usual price; Magic Points come on top of them and are never what is bought. Players who never pay can also reach rewards, by playing.

Why two different programs? Because the two app stores set different rules. On Google Play and on other platforms, the games offer a Loyalty Program built on the conditions Google Play sets for loyalty programs in games. On the Apple App Store, they offer free Contests built on section 5.3 of Apple's App Store Review Guidelines. Section 4 below shows, rule by rule, how each program meets these conditions.

3. Is it gambling?

No. Gambling and lotteries require three elements at the same time: a prize, an outcome decided by chance, and a stake or payment required to take part. Each of our programs lacks at least one of them:

What does the law say? The same three elements appear in the laws of the main countries where the programs are offered. For example:

4. How we made it lawful and compliant with the app stores

Google Play: loyalty programs in games. Google Play allows loyalty programs that reward users with real-world prizes where the law permits them, under the conditions below:

Apple: sweepstakes and contests. Apple's App Store Review Guidelines (sections 5.3.1 and 5.3.2) and its Developer Program License Agreement (section 3.3) allow sweepstakes and contests under the conditions below:

What about consumer law? In the European Union, the Court of Justice has held that national rules may not prohibit in general the offer of a free gift or bonus linked to a purchase (VTB-VAB, joined cases C-261/07 and C-299/07, 2009; Mediaprint, C-540/08, 2010).

5. How we chose the countries

How were the country lists built? For each program, we reviewed the rules of the countries concerned in official sources, such as legislation databases and regulators' websites. We asked two questions: does the program require a registration, an authorization, a notice or a fee there, and is it prohibited there? Where the answer was yes, we excluded the country or adapted the program. Laws change: we review the lists when they do. Some examples:

Why are the two lists different? Because the programs are different. The Contests are prize promotions, which some countries regulate even when they are free and involve no chance. The Loyalty Program is a loyalty scheme: every player whose Magic Points cover the price of a reward receives it, without competition or chance.

Why is the Loyalty Program offered in countries where the Contests are not? Because, in each of these countries, we checked the rules on loyalty schemes and gifts linked to purchases specifically, and found no formality or prohibition for a program in which everyone who reaches a published price receives the reward. The rules that led us to leave out the Contests there concern draws, contests or winners. Here is what we checked:

This check reflects the texts in force in September 2026, as read in official sources.

6. Is it worth it?

It depends on why you play. If you enjoy the game, yes: you get the same free entertainment as in any mobile game, plus the pleasure of receiving a real gift at home, after about 22 months of daily play without any purchase. If you play only to get rewards, no: it is not a way to get goods cheaply, and purchases always return less in rewards than they cost. In both cases, once a reward is reached, FGA handles everything: ordering from the supplier, free shipping and follow-up until delivery. The published durations are:

How long does it take to get a reward? Without any purchase, about 22 months in Prize Blast, about two years in Prize Fiesta and about 22 months in Piggy Prize, with about 30 minutes of play a day (table above). For comparison, in most mobile games the same playing time leaves nothing tangible at the end; here, it also leads to a real reward. Purchases make progress faster. As in any free game, they buy Virtual Items that improve the game experience, and the Magic Points come on top; the rewards they lead to are worth less than the amount spent, and in other free games, players buy the same kinds of items without receiving any reward at all.

How does it work for players who make purchases? The program works like a loyalty program: each dollar spent on Virtual Items earns 5,650 Magic Points, in addition to the Virtual Items bought. Magic Points do not expire while the account exists and are never reduced, except in case of fraud: a player can stop and come back at any time.

Is it profitable? Not as a way to earn money: Magic Points and rewards cannot be exchanged for money (gift cards can only be used for purchases from the retailer that issues them), and the market value of rewards is lower than the purchases that earned the corresponding Magic Points. Compared with other games, though, the question looks different. A game is a way to spend free time. In most games, the time you play and the money you may spend leave nothing tangible at the end. In ours, the same time, and the same purchases for those who choose to make them, also bring you closer to real rewards. Purchases buy Virtual Items, as in any game; the rewards come on top. Players who buy do so for the advantages these items give in the game, which make it more enjoyable; in most free games, players buy willingly without receiving anything else. Comparing the value of rewards with the amount spent therefore leaves out what the purchases were made for.

7. What we commit to

Each commitment below is written in our official rules:

8. How to check what we say

Sources.

© 2026 Full Game Ahead Ltd.